FLTK 1.4.0
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This chapter describes many of the widgets that are provided with FLTK and covers how to query and set the standard attributes.
FLTK provides many types of buttons:
Enter
key.All of these buttons just need the corresponding <FL/Fl_xyz_Button.H>
header file. The constructor takes the bounding box of the button and optionally a label string:
Each button has an associated type()
which allows it to behave as a push button, toggle button, or radio button:
For toggle and radio buttons, the value()
method returns the current button state (0 = off, 1 = on). The set()
and clear()
methods can be used on toggle buttons to turn a toggle button on or off, respectively. Radio buttons can be turned on with the setonly()
method; this will also turn off other radio buttons in the same group.
FLTK provides several text widgets for displaying and receiving text:
The Fl_Output and Fl_Multiline_Output widgets allow the user to copy text from the output field but not change it.
The value()
method is used to get or set the string that is displayed:
The string is copied to the widget's own storage when you set the value()
of the widget.
The Fl_Text_Display and Fl_Text_Editor widgets use an associated Fl_Text_Buffer class for the value, instead of a simple string.
Unlike text widgets, valuators keep track of numbers instead of strings. FLTK provides the following valuators:
The value()
method gets and sets the current value of the widget. The minimum()
and maximum()
methods set the range of values that are reported by the widget.
The Fl_Group widget class is used as a general purpose "container" widget. Besides grouping radio buttons, the groups are used to encapsulate windows, tabs, and scrolled windows. The following group classes are available with FLTK:
The size and position of widgets is usually set when you create them. You can access them with the x()
, y()
, w()
, and h()
methods.
You can change the size and position by using the position()
, resize()
, and size()
methods:
If you change a widget's size or position after it is displayed you will have to call redraw()
on the widget's parent.
FLTK stores the colors of widgets as a 32-bit unsigned number that is either an index into a color palette of 256 colors (0 <= color <= 255) or a 24-bit RGB color (color > 255). The color palette is not the X or Windows colormap, but instead is an internal table with fixed contents.
See the Colors section of Drawing Things in FLTK for implementation details.
There are symbols for naming some of the more common colors:
FL_BLACK
FL_RED
FL_GREEN
FL_YELLOW
FL_BLUE
FL_MAGENTA
FL_CYAN
FL_WHITE
Other symbols are used as the default colors for all FLTK widgets.
FL_FOREGROUND_COLOR
FL_BACKGROUND_COLOR
FL_INACTIVE_COLOR
FL_SELECTION_COLOR
The full list of named color values can be found in FLTK Enumerations.
A color value can be created from its RGB components by using the fl_rgb_color
() function, and decomposed again with Fl::get_color()
:
The widget color is set using the color()
method:
Similarly, the label color is set using the labelcolor()
method:
The Fl_Color encoding maps to a 32-bit unsigned integer representing RGBI, so it is also possible to specify a color using a hex constant as a color map index:
or specify a color using a hex constant for the RGB components:
The type Fl_Boxtype stored and returned in Fl_Widget::box() is an enumeration defined in Enumerations.H.
These are the standard box types included with FLTK:
FL_NO_BOX
means nothing is drawn at all, so whatever is already on the screen remains. The FL_..._FRAME
types only draw their edges, leaving the interior unchanged. The blue color in the image above is the area that is not drawn by the frame types.
You can define your own boxtypes by making a small function that draws the box and adding it to the table of boxtypes.
The drawing function is passed the bounding box and background color for the widget:
A simple drawing function might fill a rectangle with the given color and then draw a black outline:
Fl_Boxtype fl_down(Fl_Boxtype b)
Fl_Boxtype fl_frame(Fl_Boxtype b)
Fl_Boxtype fl_box(Fl_Boxtype b)
The Fl::set_boxtype() method adds or replaces the specified box type:
The last 4 arguments to Fl::set_boxtype() are the offsets for the x
, y
, width
, and height
values that should be subtracted when drawing the label inside the box.
A complete box design contains four box types in this order: a filled, neutral box (UP_BOX
), a filled, depressed box (DOWN_BOX
), and the same as outlines only (UP_FRAME
and DOWN_FRAME
). The function fl_down(Fl_Boxtype) expects the neutral design on a boxtype with a numerical value evenly dividable by two. fl_frame(Fl_Boxtype) expects the UP_BOX
design at a value dividable by four.
The label()
, align()
, labelfont()
, labelsize()
, labeltype()
, image()
, and deimage()
methods control the labeling of widgets.
The label()
method sets the string that is displayed for the label. Symbols can be included with the label string by escaping them using the "@" symbol - "@@" displays a single at sign. These are the available symbols:
The @ sign may also be followed by the following optional "formatting" characters, in this order:
Thus, to show a very large arrow pointing downward you would use the label string "@+92->".
Symbols and text can be combined in a label, however the symbol must be at the beginning and/or at the end of the text. If the text spans multiple lines, the symbol or symbols will scale up to match the height of all the lines.
The align()
method positions the label. The following constants are defined and may be OR'd together as needed:
FL_ALIGN_CENTER
- center the label in the widget.FL_ALIGN_TOP
- align the label at the top of the widget.FL_ALIGN_BOTTOM
- align the label at the bottom of the widget.FL_ALIGN_LEFT
- align the label to the left of the widget.FL_ALIGN_RIGHT
- align the label to the right of the widget.FL_ALIGN_LEFT_TOP
- The label appears to the left of the widget, aligned at the top. Outside labels only.FL_ALIGN_RIGHT_TOP
- The label appears to the right of the widget, aligned at the top. Outside labels only.FL_ALIGN_LEFT_BOTTOM
- The label appears to the left of the widget, aligned at the bottom. Outside labels only.FL_ALIGN_RIGHT_BOTTOM
- The label appears to the right of the widget, aligned at the bottom. Outside labels only.FL_ALIGN_INSIDE
- align the label inside the widget.FL_ALIGN_CLIP
- clip the label to the widget's bounding box.FL_ALIGN_WRAP
- wrap the label text as needed.FL_ALIGN_TEXT_OVER_IMAGE
- show the label text over the image.FL_ALIGN_IMAGE_OVER_TEXT
- show the label image over the text (default).FL_ALIGN_IMAGE_NEXT_TO_TEXT
- The image will appear to the left of the text.FL_ALIGN_TEXT_NEXT_TO_IMAGE
- The image will appear to the right of the text.FL_ALIGN_IMAGE_BACKDROP
- The image will be used as a background for the widget.The labeltype()
method sets the type of the label. The following standard label types are included:
FL_NORMAL_LABEL
- draws the text.FL_NO_LABEL
- does nothing.FL_SHADOW_LABEL
- draws a drop shadow under the text.FL_ENGRAVED_LABEL
- draws edges as though the text is engraved.FL_EMBOSSED_LABEL
- draws edges as though the text is raised.FL_ICON_LABEL
- draws the icon (Fl_Image) associated with the text.FL_IMAGE_LABEL
- draws the image (Fl_Image) associated with the text.FL_MULTI_LABEL
- draws multiple parts side by side, see Fl_Multi_Label.The image()
and deimage()
methods set an image that will be displayed with the widget. The deimage()
method sets the image that is shown when the widget is inactive, while the image()
method sets the image that is shown when the widget is active.
To make an image you use a subclass of Fl_Image.
Label types are actually indexes into a table of functions that draw them. The primary purpose of this is to use this to draw the labels in ways inaccessible through the fl_font() mechanism (e.g. FL_ENGRAVED_LABEL
) or with program-generated letters or symbology.
To setup your own label type you will need to write two functions: one to draw and one to measure the label. The draw function is called with a pointer to a Fl_Label structure containing the label information, the bounding box for the label, and the label alignment:
The label should be drawn inside this bounding box, even if FL_ALIGN_INSIDE
is not enabled. The function is not called if the label value is NULL
.
The measure function is called with a pointer to a Fl_Label structure and references to the width and height:
The function should measure the size of the label and set w
and h
to the size it will occupy.
The Fl::set_labeltype() method creates a label type using your draw and measure functions:
The label type number n
can be any integer value starting at the constant FL_FREE_LABELTYPE
. Once you have added the label type you can use the labeltype()
method to select your label type.
The Fl::set_labeltype() method can also be used to overload an existing label type such as FL_NORMAL_LABEL
.
It is also possible to define your own drawings and add them to the symbol list, so they can be rendered as part of any label.
To create a new symbol, you implement a drawing function void drawit(Fl_Color c)
which typically uses the functions described in Drawing Complex Shapes to generate a vector shape inside a two-by-two units sized box around the origin. This function is then linked into the symbols table using fl_add_symbol():
name
is the name of the symbol without the "@"; scalable
must be set to 1 if the symbol is generated using scalable vector drawing functions.
This function draws a named symbol fitting the given rectangle.
Callbacks are functions that are called when the value of a widget changes. A callback function is sent a Fl_Widget pointer of the widget that changed and a pointer to data that you provide:
The callback()
method sets the callback function for a widget. You can optionally pass a pointer to some data needed for the callback:
Many programmers new to FLTK or C++ try to use a non-static class method instead of a static class method or function for their callback. Since callbacks are done outside a C++ class, the this
pointer is not initialized for class methods.
To work around this problem, define a static method in your class that accepts a pointer to the class, and then have the static method call the class method(s) as needed. The data pointer you provide to the callback()
method of the widget can be a pointer to the instance of your class.
In an effort to make callbacks easier, more flexible, and type safe, FLTK provides three groups of macros that generate the code needed to call class methods directly with up to five custom parameters.
FL_FUNCTION_CALLBACK_#(WIDGET, FUNCTION, ...)
creates code for callbacks to functions and static class methods with up to five arguments. The #
must be replaced by the number of callback arguments.FL_METHOD_CALLBACK_#(WIDGET, CLASS, SELF, METH, ...)
creates code for callbacks to arbitrary public class methodsFL_INLINE_CALLBACK_#(WIDGET, ..., FUNCTION_BODY)
creates code for callback functions that are very close to (almost in the same line) the widget creation code, similar to lambda function in C++11. The last argument of this macro is the callback code.The syntax is a bit unconventional, but the resulting code is flexible and needs no additional maintenance. It is also C++98 compatible. For example:
Normally callbacks are performed only when the value of the widget changes. You can change this using the Fl_Widget::when() method:
Within the callback, you can query why the callback was called using Fl::callback_reason(). For example, setting
for a text input field may return FL_REASON_LOST_FOCUS or FL_REASON_CHANGED as a callback reason.
Shortcuts are key sequences that activate widgets such as buttons or menu items. The shortcut()
method sets the shortcut for a widget:
The shortcut value is the key event value - the ASCII value or one of the special keys described in Fl::event_key() Values combined with any modifiers like Shift
, Alt
, and Control
.
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