FLTK 1.4.0
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FLTK global graphics and GUI drawing functions. More...
Enumerations | |
enum | { FL_SOLID = 0 , FL_DASH = 1 , FL_DOT = 2 , FL_DASHDOT = 3 , FL_DASHDOTDOT = 4 , FL_CAP_FLAT = 0x100 , FL_CAP_ROUND = 0x200 , FL_CAP_SQUARE = 0x300 , FL_JOIN_MITER = 0x1000 , FL_JOIN_ROUND = 0x2000 , FL_JOIN_BEVEL = 0x3000 } |
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Functions | |
int | fl_add_symbol (const char *name, void(*drawit)(Fl_Color), int scalable) |
Adds a symbol to the system. More... | |
int | fl_antialias () |
Return whether line drawings are currently antialiased. | |
void | fl_antialias (int state) |
Turn antialiased line drawings ON or OFF, if supported by platform. More... | |
void | fl_arc (double x, double y, double r, double start, double end) |
Add a series of points to the current path on the arc of a circle. More... | |
void | fl_arc (int x, int y, int w, int h, double a1, double a2) |
Draw ellipse sections using integer coordinates. More... | |
void | fl_begin_complex_polygon () |
Start drawing a complex filled polygon. More... | |
void | fl_begin_line () |
Start drawing a list of lines. | |
void | fl_begin_loop () |
Start drawing a closed sequence of lines. | |
void | fl_begin_offscreen (Fl_Offscreen ctx) |
Send all subsequent drawing commands to this offscreen buffer. More... | |
void | fl_begin_points () |
Start drawing a list of points. More... | |
void | fl_begin_polygon () |
Start drawing a convex filled polygon. | |
char | fl_can_do_alpha_blending () |
Check whether platform supports true alpha blending for RGBA images. More... | |
Fl_RGB_Image * | fl_capture_window (Fl_Window *win, int x, int y, int w, int h) |
Captures the content of a rectangular zone of a mapped window. More... | |
void | fl_chord (int x, int y, int w, int h, double a1, double a2) |
fl_chord declaration is a place holder - the function does not yet exist | |
void | fl_circle (double x, double y, double r) |
fl_circle(x,y,r) is equivalent to fl_arc(x,y,r,0,360), but may be faster. More... | |
void | fl_clip (int x, int y, int w, int h) |
Intersect the current clip region with a rectangle and push this new region onto the stack (deprecated). More... | |
int | fl_clip_box (int x, int y, int w, int h, int &X, int &Y, int &W, int &H) |
Intersect a rectangle with the current clip region and return the bounding box of the result. More... | |
Fl_Region | fl_clip_region () |
Return the current clipping region. More... | |
void | fl_clip_region (Fl_Region r) |
Replace the top of the clipping stack with a clipping region of any shape. More... | |
void | fl_copy_offscreen (int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy) |
Copy a rectangular area of the given offscreen buffer into the current drawing destination. More... | |
Fl_Offscreen | fl_create_offscreen (int w, int h) |
Creation of an offscreen graphics buffer. More... | |
void | fl_cursor (Fl_Cursor) |
Sets the cursor for the current window to the specified shape and colors. More... | |
void | fl_cursor (Fl_Cursor, Fl_Color fg, Fl_Color bg=FL_WHITE) |
void | fl_curve (double X0, double Y0, double X1, double Y1, double X2, double Y2, double X3, double Y3) |
Add a series of points on a Bézier curve to the path. More... | |
void | fl_delete_offscreen (Fl_Offscreen ctx) |
Deletion of an offscreen graphics buffer. More... | |
void | fl_draw (const char *str, int n, int x, int y) |
Draws starting at the given x , y location a UTF-8 string of length n bytes. | |
void | fl_draw (const char *str, int x, int y) |
Draw a nul-terminated UTF-8 string starting at the given x , y location. More... | |
void | fl_draw (const char *str, int x, int y, int w, int h, Fl_Align align, Fl_Image *img=0, int draw_symbols=1, int spacing=0) |
Fancy string drawing function which is used to draw all the labels. More... | |
void | fl_draw (const char *str, int x, int y, int w, int h, Fl_Align align, void(*callthis)(const char *, int, int, int), Fl_Image *img=0, int draw_symbols=1, int spacing=0) |
The same as fl_draw(const char*,int,int,int,int,Fl_Align,Fl_Image*,int) with the addition of the callthis parameter, which is a pointer to a text drawing function such as fl_draw(const char*, int, int, int) to do the real work. More... | |
void | fl_draw (int angle, const char *str, int n, int x, int y) |
Draw at the given x , y location a UTF-8 string of length n bytes rotating angle degrees counter-clockwise. More... | |
void | fl_draw (int angle, const char *str, int x, int y) |
Draw a nul-terminated UTF-8 string starting at the given x , y location and rotating angle degrees counter-clockwise. More... | |
void | fl_draw_arrow (Fl_Rect bb, Fl_Arrow_Type t, Fl_Orientation o, Fl_Color color) |
Draw an "arrow like" GUI element for the selected scheme. More... | |
void | fl_draw_box (Fl_Boxtype, int x, int y, int w, int h, Fl_Color) |
Draws a box using given type, position, size and color. More... | |
void | fl_draw_box_focus (Fl_Boxtype, int x, int y, int w, int h, Fl_Color, Fl_Color) |
Draws the focus rectangle inside a box using given type, position, size and color. More... | |
void | fl_draw_check (Fl_Rect bb, Fl_Color col) |
Draw a check mark inside the given bounding box. More... | |
void | fl_draw_circle (int x, int y, int d, Fl_Color color) |
Draw a potentially small, filled circle using a given color. More... | |
void | fl_draw_image (const uchar *buf, int X, int Y, int W, int H, int D=3, int L=0) |
Draw an 8-bit per color RGB or luminance image. More... | |
void | fl_draw_image (Fl_Draw_Image_Cb cb, void *data, int X, int Y, int W, int H, int D=3) |
Draw an image using a callback function to generate image data. More... | |
void | fl_draw_image_mono (const uchar *buf, int X, int Y, int W, int H, int D=1, int L=0) |
Draw a gray-scale (1 channel) image. More... | |
void | fl_draw_image_mono (Fl_Draw_Image_Cb cb, void *data, int X, int Y, int W, int H, int D=1) |
Draw a gray-scale image using a callback function to generate image data. More... | |
int | fl_draw_pixmap (char *const *data, int x, int y, Fl_Color bg=FL_GRAY) |
Draw XPM image data, with the top-left corner at the given position. More... | |
int | fl_draw_pixmap (const char *const *data, int x, int y, Fl_Color bg=FL_GRAY) |
Draw XPM image data, with the top-left corner at the given position. More... | |
void | fl_draw_radio (int x, int y, int d, Fl_Color color) |
Draw a round check mark (circle) of a radio button. More... | |
int | fl_draw_symbol (const char *label, int x, int y, int w, int h, Fl_Color) |
Draw the named symbol in the given rectangle using the given color. More... | |
void | fl_end_complex_polygon () |
End complex filled polygon, and draw. | |
void | fl_end_line () |
End list of lines, and draw. | |
void | fl_end_loop () |
End closed sequence of lines, and draw. | |
void | fl_end_offscreen () |
Quit sending drawing commands to the current offscreen buffer. | |
void | fl_end_points () |
End list of points, and draw. | |
void | fl_end_polygon () |
End convex filled polygon, and draw. | |
const char * | fl_expand_text (const char *from, char *buf, int maxbuf, double maxw, int &n, double &width, int wrap, int draw_symbols=0) |
Copy from to buf , replacing control characters with ^X. More... | |
void | fl_focus_rect (int x, int y, int w, int h) |
Draw a dotted rectangle, used to indicate keyboard focus on a widget. More... | |
void | fl_frame (const char *s, int x, int y, int w, int h) |
Draws a series of line segments around the given box. More... | |
void | fl_frame2 (const char *s, int x, int y, int w, int h) |
Draws a series of line segments around the given box. More... | |
void | fl_gap () |
Separate loops of the path. More... | |
void | fl_line (int x, int y, int x1, int y1) |
Draw a line from (x,y) to (x1,y1) | |
void | fl_line (int x, int y, int x1, int y1, int x2, int y2) |
Draw a line from (x,y) to (x1,y1) and another from (x1,y1) to (x2,y2) | |
void | fl_line_style (int style, int width=0, char *dashes=0) |
Set how to draw lines (the "pen"). More... | |
void | fl_load_identity () |
Set the transformation matrix to identity. | |
void | fl_load_matrix (double a, double b, double c, double d, double x, double y) |
Set the current transformation matrix. More... | |
void | fl_loop (int x, int y, int x1, int y1, int x2, int y2) |
Outline a 3-sided polygon with lines. | |
void | fl_loop (int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) |
Outline a 4-sided polygon with lines. | |
void | fl_measure (const char *str, int &x, int &y, int draw_symbols=1) |
Measure how wide and tall the string will be when printed by the fl_draw() function with align parameter. More... | |
int | fl_measure_pixmap (char *const *data, int &w, int &h) |
Get the dimensions of a pixmap. More... | |
int | fl_measure_pixmap (const char *const *cdata, int &w, int &h) |
Get the dimensions of a pixmap. More... | |
void | fl_mult_matrix (double a, double b, double c, double d, double x, double y) |
Concatenate another transformation onto the current one. More... | |
int | fl_not_clipped (int x, int y, int w, int h) |
Does the rectangle intersect the current clip region? More... | |
unsigned int | fl_old_shortcut (const char *s) |
Emulation of XForms named shortcuts. More... | |
void | fl_overlay_clear () |
Erase a selection rectangle without drawing a new one. More... | |
void | fl_overlay_rect (int x, int y, int w, int h) |
Draw a transient dotted selection rectangle. More... | |
float | fl_override_scale () |
Removes any GUI scaling factor in subsequent drawing operations. More... | |
void | fl_pie (int x, int y, int w, int h, double a1, double a2) |
Draw filled ellipse sections using integer coordinates. More... | |
void | fl_point (int x, int y) |
Draw a single pixel at the given coordinates. | |
void | fl_polygon (int x, int y, int x1, int y1, int x2, int y2) |
Fill a 3-sided polygon. | |
void | fl_polygon (int x, int y, int x1, int y1, int x2, int y2, int x3, int y3) |
Fill a 4-sided polygon. More... | |
void | fl_pop_clip () |
Restore the previous clip region. More... | |
void | fl_pop_matrix () |
Restore the current transformation matrix from the stack. | |
void | fl_push_clip (int x, int y, int w, int h) |
Intersect the current clip region with a rectangle and push this new region onto the stack. More... | |
void | fl_push_matrix () |
Save the current transformation matrix on the stack. More... | |
void | fl_push_no_clip () |
Push an empty clip region onto the stack so nothing will be clipped. | |
uchar * | fl_read_image (uchar *p, int X, int Y, int W, int H, int alpha=0) |
Reads an RGB(A) image from the current window or off-screen buffer. More... | |
void | fl_rect (Fl_Rect r) |
Draw a border inside the given bounding box. More... | |
void | fl_rect (int x, int y, int w, int h) |
Draw a border inside the given bounding box. More... | |
void | fl_rect (int x, int y, int w, int h, Fl_Color c) |
Draw with passed color a border inside the given bounding box. More... | |
void | fl_rectf (Fl_Rect bb, uchar r, uchar g, uchar b) |
Color a rectangle with "exactly" the passed r,g,b color. More... | |
void | fl_rectf (Fl_Rect r) |
Color with current color a rectangle that exactly fills the given bounding box. | |
void | fl_rectf (Fl_Rect r, Fl_Color c) |
Color with passed color a rectangle that exactly fills the given bounding box. More... | |
void | fl_rectf (int x, int y, int w, int h) |
Color with current color a rectangle that exactly fills the given bounding box. | |
void | fl_rectf (int x, int y, int w, int h, Fl_Color c) |
Color with passed color a rectangle that exactly fills the given bounding box. More... | |
void | fl_rectf (int x, int y, int w, int h, uchar r, uchar g, uchar b) |
Color a rectangle with "exactly" the passed r,g,b color. More... | |
void | fl_rescale_offscreen (Fl_Offscreen &ctx) |
Adapts an offscreen buffer to a changed value of the scale factor. More... | |
void | fl_reset_spot (void) |
Resets marked text. More... | |
void | fl_restore_clip () |
Undo any clobbering of the clip region done by your program. | |
void | fl_restore_scale (float s) |
Restores the GUI scaling factor and the clipping region in subsequent drawing operations. More... | |
void | fl_rotate (double d) |
Concatenate rotation transformation onto the current one. More... | |
void | fl_rounded_rect (int x, int y, int w, int h, int r) |
Draw a rounded border inside the given bounding box. More... | |
void | fl_rounded_rectf (int x, int y, int w, int h, int r) |
Color with current color a rounded rectangle that exactly fills the given bounding box. More... | |
void | fl_rtl_draw (const char *str, int n, int x, int y) |
Draw a UTF-8 string of length n bytes right to left starting at the given x , y location. | |
void | fl_scale (double x) |
Concatenate scaling transformation onto the current one. More... | |
void | fl_scale (double x, double y) |
Concatenate scaling transformation onto the current one. More... | |
void | fl_scroll (int X, int Y, int W, int H, int dx, int dy, void(*draw_area)(void *, int, int, int, int), void *data) |
Scroll a rectangle and draw the newly exposed portions. More... | |
void | fl_set_spot (int font, int size, int X, int Y, int W, int H, Fl_Window *win=0) |
Inform text input methods about the current text insertion cursor. More... | |
void | fl_set_status (int X, int Y, int W, int H) |
Related to text input methods under X11. More... | |
const char * | fl_shortcut_label (unsigned int shortcut) |
Get a human-readable string from a shortcut value. More... | |
const char * | fl_shortcut_label (unsigned int shortcut, const char **eom) |
Get a human-readable string from a shortcut value. More... | |
double | fl_transform_dx (double x, double y) |
Transform distance using current transformation matrix. More... | |
double | fl_transform_dy (double x, double y) |
Transform distance using current transformation matrix. More... | |
double | fl_transform_x (double x, double y) |
Transform coordinate using the current transformation matrix. More... | |
double | fl_transform_y (double x, double y) |
Transform coordinate using the current transformation matrix. More... | |
void | fl_transformed_vertex (double xf, double yf) |
Add coordinate pair to the vertex list without further transformations. More... | |
void | fl_translate (double x, double y) |
Concatenate translation transformation onto the current one. More... | |
void | fl_vertex (double x, double y) |
Add a single vertex to the current path. More... | |
void | fl_xyline (int x, int y, int x1) |
Draw a horizontal line from (x,y) to (x1,y). | |
void | fl_xyline (int x, int y, int x1, int y2) |
Draw a horizontal line from (x,y) to (x1,y), then vertical from (x1,y) to (x1,y2). | |
void | fl_xyline (int x, int y, int x1, int y2, int x3) |
Draw a horizontal line from (x,y) to (x1,y), then a vertical from (x1,y) to (x1,y2) and then another horizontal from (x1,y2) to (x3,y2). | |
void | fl_yxline (int x, int y, int y1) |
Draw a vertical line from (x,y) to (x,y1) | |
void | fl_yxline (int x, int y, int y1, int x2) |
Draw a vertical line from (x,y) to (x,y1), then a horizontal from (x,y1) to (x2,y1). | |
void | fl_yxline (int x, int y, int y1, int x2, int y3) |
Draw a vertical line from (x,y) to (x,y1), then a horizontal from (x,y1) to (x2,y1), then another vertical from (x2,y1) to (x2,y3). | |
FLTK global graphics and GUI drawing functions.
These functions are declared in <FL/fl_draw.H>, and in <FL/platform.H> for offscreen buffer-related ones.
anonymous enum |
int fl_add_symbol | ( | const char * | name, |
void(*)(Fl_Color) | drawit, | ||
int | scalable | ||
) |
Adds a symbol to the system.
[in] | name | name of symbol (without the "@") |
[in] | drawit | function to draw symbol |
[in] | scalable | set to 1 if drawit uses scalable vector drawing |
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Turn antialiased line drawings ON or OFF, if supported by platform.
Currently, only the Windows platform allows to change whether line drawings are antialiased. Turning it OFF may accelerate heavy drawing operations.
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inline |
Add a series of points to the current path on the arc of a circle.
The arc is drawn counter-clockwise from 3 o'clock. If end
is less than start
then it draws the arc in a clockwise direction. To draw an arc across the 3 o'clock line, start
and end
can be greater than 360 or less than 0. For example, to draw a counter-clockwise arc from 6 to 12 o'clock, start
would be -90 deg, and end
would be at +90 deg.
You can get elliptical paths by using scale and rotate before calling fl_arc().
[in] | x,y,r | center and radius of circular arc |
[in] | start,end | angles of start and end of arc measured in degrees |
Examples:
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Draw ellipse sections using integer coordinates.
These functions match the rather limited circle drawing code provided by X and Windows. The advantage over using fl_arc with floating point coordinates is that they are faster because they often use the hardware, and they draw much nicer small circles, since the small sizes are often hard-coded bitmaps.
If a complete circle is drawn it will fit inside the passed bounding box. The two angles are measured in degrees counter-clockwise from 3 o'clock and are the starting and ending angle of the arc, a2
must be greater or equal to a1
.
fl_arc() draws a series of lines to approximate the arc. Notice that the integer version of fl_arc() has a different number of arguments than the double version fl_arc(double x, double y, double r, double start, double end)
[in] | x,y,w,h | bounding box of complete circle |
[in] | a1,a2 | start and end angles of arc measured in degrees counter-clockwise from 3 o'clock. a2 must be greater than or equal to a1 . |
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Start drawing a complex filled polygon.
The polygon may be concave, may have holes in it, or may be several disconnected pieces. Call fl_gap() to separate loops of the path.
To outline the polygon, use fl_begin_loop() and replace each fl_gap() with fl_end_loop();fl_begin_loop() pairs.
void fl_begin_offscreen | ( | Fl_Offscreen | ctx | ) |
Send all subsequent drawing commands to this offscreen buffer.
ctx | the offscreen buffer. |
ctx
argument must have been created by fl_create_offscreen().
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Start drawing a list of points.
Points are added to the list with fl_vertex().
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Check whether platform supports true alpha blending for RGBA images.
Fl_RGB_Image * fl_capture_window | ( | Fl_Window * | win, |
int | x, | ||
int | y, | ||
int | w, | ||
int | h | ||
) |
Captures the content of a rectangular zone of a mapped window.
win | a mapped Fl_Window (derived types including Fl_Gl_Window are also possible) |
x,y,w,h | window area to be captured. Intersecting sub-windows are captured too. |
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fl_circle(x,y,r) is equivalent to fl_arc(x,y,r,0,360), but may be faster.
[in] | x,y,r | center and radius of circle |
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Intersect the current clip region with a rectangle and push this new region onto the stack (deprecated).
[in] | x,y,w,h | position and size |
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Intersect a rectangle with the current clip region and return the bounding box of the result.
Returns non-zero if the resulting rectangle is different to the original. The given rectangle (x, y, w, h)
should be entirely inside its window, otherwise the result may be unexpected, i.e. this function may not clip the rectangle to the window coordinates and size. In particular x
and y
should not be negative.
The resulting bounding box can be used to limit the necessary drawing to this rectangle.
Example:
W
and H
are set to zero if the rectangle is completely outside the clipping region. In this case X
and Y
are undefined and should not be used. Possible values are (0, 0)
, (x, y)
, or anything else (platform dependent).
[in] | x,y,w,h | position and size of rectangle |
[out] | X,Y,W,H | position and size of resulting bounding box. |
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Return the current clipping region.
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Replace the top of the clipping stack with a clipping region of any shape.
Fl_Region is an operating system specific type.
[in] | r | clipping region |
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Copy a rectangular area of the given offscreen buffer into the current drawing destination.
x,y | position where to draw the copied rectangle |
w,h | size of the copied rectangle |
pixmap | offscreen buffer containing the rectangle to copy |
srcx,srcy | origin in offscreen buffer of rectangle to copy |
Fl_Offscreen fl_create_offscreen | ( | int | w, |
int | h | ||
) |
Creation of an offscreen graphics buffer.
w,h | width and height in FLTK units of the buffer. |
The pixel size of the created graphics buffer is equal to the number of pixels in an area of the screen containing the current window sized at w
,h FLTK units. This pixel size varies with the value of the scale factor of this screen.
Fl_Offscreen-based approach | Fl_Image_Surface-based approach |
---|---|
Fl_Offscreen off = fl_create_offscreen(w, h) | Fl_Image_Surface *surface = new Fl_Image_Surface(w, h, 1) |
fl_begin_offscreen(off) | Fl_Surface_Device::push_current(surface) |
fl_end_offscreen() | Fl_Surface_Device::pop_current() |
fl_copy_offscreen(x,y,w,h, off, sx,sy) | fl_copy_offscreen(x,y,w,h, surface->offscreen(), sx,sy) |
fl_rescale_offscreen(off) | surface->rescale() |
fl_delete_offscreen(off) | delete surface |
void fl_cursor | ( | Fl_Cursor | c | ) |
Sets the cursor for the current window to the specified shape and colors.
The cursors are defined in the <FL/Enumerations.H> header file.
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Add a series of points on a Bézier curve to the path.
The curve ends (and two of the points) are at X0,Y0 and X3,Y3.
[in] | X0,Y0 | curve start point |
[in] | X1,Y1 | curve control point |
[in] | X2,Y2 | curve control point |
[in] | X3,Y3 | curve end point |
void fl_delete_offscreen | ( | Fl_Offscreen | ctx | ) |
Deletion of an offscreen graphics buffer.
ctx | the buffer to be deleted. |
ctx
argument must have been created by fl_create_offscreen(). void fl_draw | ( | const char * | str, |
int | x, | ||
int | y | ||
) |
Draw a nul-terminated UTF-8 string starting at the given x
, y
location.
Text is aligned to the left and to the baseline of the font. To align to the bottom, subtract fl_descent() from y
. To align to the top, subtract fl_descent() and add fl_height(). This version of fl_draw provides direct access to the text drawing function of the underlying OS. It does not apply any special handling to control characters.
void fl_draw | ( | const char * | str, |
int | x, | ||
int | y, | ||
int | w, | ||
int | h, | ||
Fl_Align | align, | ||
Fl_Image * | img = 0 , |
||
int | draw_symbols = 1 , |
||
int | spacing = 0 |
||
) |
Fancy string drawing function which is used to draw all the labels.
The string is formatted and aligned inside the passed box. Handles '\t' and '\n', expands all other control characters to '^X', and aligns inside or against the edges of the box. See Fl_Widget::align() for values of align
. The value FL_ALIGN_INSIDE is ignored, as this function always prints inside the box. If img
is provided and is not NULL
, the image is drawn above or below the text as specified by the align
value. The draw_symbols
argument specifies whether or not to look for symbol names starting with the '@' character'
[in] | str | UTF-8 string, can start and end with an '@sym' symbol, can contain '\n' |
[in] | x,y,w,h | bounding box |
[in] | align | label and image alignment in bounding box |
[in] | img | pointer to image |
[in] | draw_symbols | if true, interprete leading and trailing '@sym' as graphical symbols |
[in] | spacing | spacing between text and image |
void fl_draw | ( | const char * | str, |
int | x, | ||
int | y, | ||
int | w, | ||
int | h, | ||
Fl_Align | align, | ||
void(*)(const char *, int, int, int) | callthis, | ||
Fl_Image * | img = 0 , |
||
int | draw_symbols = 1 , |
||
int | spacing = 0 |
||
) |
The same as fl_draw(const char*,int,int,int,int,Fl_Align,Fl_Image*,int) with the addition of the callthis
parameter, which is a pointer to a text drawing function such as fl_draw(const char*, int, int, int) to do the real work.
[in] | str | UTF-8 string, can start and end with an '@sym' symbol, can contain '\n' |
[in] | x,y,w,h | bounding box |
[in] | align | label and image alignment in bounding box |
[in] | callthis | pointer to text drawing function |
[in] | img | pointer to image |
[in] | draw_symbols | if true, interprete leading and trailing '@sym' as graphical symbols |
[in] | spacing | spacing between text and image |
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inline |
Draw at the given x
, y
location a UTF-8 string of length n
bytes rotating angle
degrees counter-clockwise.
void fl_draw | ( | int | angle, |
const char * | str, | ||
int | x, | ||
int | y | ||
) |
Draw a nul-terminated UTF-8 string starting at the given x
, y
location and rotating angle
degrees counter-clockwise.
This version of fl_draw provides direct access to the text drawing function of the underlying OS and is supported by all fltk platforms except X11 without Xft.
void fl_draw_arrow | ( | Fl_Rect | r, |
Fl_Arrow_Type | t, | ||
Fl_Orientation | o, | ||
Fl_Color | col | ||
) |
Draw an "arrow like" GUI element for the selected scheme.
In the future this function should be integrated in Fl_Scheme as a virtual method, i.e. it would call a method like ...
[in] | r | bounding box |
[in] | t | arrow type |
[in] | o | orientation |
[in] | col | arrow color |
void fl_draw_box | ( | Fl_Boxtype | t, |
int | x, | ||
int | y, | ||
int | w, | ||
int | h, | ||
Fl_Color | c | ||
) |
Draws a box using given type, position, size and color.
[in] | t | box type |
[in] | x,y,w,h | position and size |
[in] | c | color |
void fl_draw_box_focus | ( | Fl_Boxtype | bt, |
int | x, | ||
int | y, | ||
int | w, | ||
int | h, | ||
Fl_Color | fg, | ||
Fl_Color | bg | ||
) |
Draws the focus rectangle inside a box using given type, position, size and color.
Boxes can set their own focus drawing callback. The focus frame does not need to be a rectangle at all, but should fit inside the shape of the box.
[in] | bt | box type |
[in] | x,y,w,h | position and size |
[in] | fg,bg | foreground and background color |
Draw a check mark inside the given bounding box.
The check mark is allowed to fill the entire box but the algorithm used makes sure that a 1-pixel border is kept free if the box is large enough. You need to calculate margins for box borders etc. yourself.
The check mark size is limited (minimum and maximum size) and the check mark is always centered in the given box.
The size limits are implementation details and may be changed at any time.
[in] | bb | rectangle that defines the bounding box |
[in] | col | Fl_Color to draw the check mark |
void fl_draw_circle | ( | int | x, |
int | y, | ||
int | d, | ||
Fl_Color | color | ||
) |
Draw a potentially small, filled circle using a given color.
This function draws a filled circle bounded by rectangle (x, y, d, d)
using color color
This function is the same as fl_pie(x, y, d, d, 0, 360)
except with some systems that don't draw small circles well. In that situation, the circle diameter d
is converted from FLTK units to pixels and this function approximates a filled circle by drawing several filled rectangles if the converted diameter is ≤ 6 pixels.
The current drawing color fl_color() is preserved across the call.
[in] | x,y | coordinates of top left of the bounding box |
[in] | d | diameter == width and height of the bounding box in FLTK units |
[in] | color | the color used to draw the circle |
|
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Draw an 8-bit per color RGB or luminance image.
[in] | buf | points at the "r" data of the top-left pixel. Color data must be in r,g,b order. Luminance data is only one gray byte. |
[in] | X,Y | position where to put top-left corner of image |
[in] | W,H | size of the image |
[in] | D | delta to add to the pointer between pixels. It may be any value greater than or equal to 1, or it can be negative to flip the image horizontally |
[in] | L | delta to add to the pointer between lines (if 0 is passed it uses W * D ), and may be larger than W * D to crop data, or negative to flip the image vertically |
It is highly recommended that you put the following code before the first show()
of any window in your program to get rid of the dithering if possible:
Gray scale (1-channel) images may be drawn. This is done if abs(D)
is less than 3, or by calling fl_draw_image_mono(). Only one 8-bit sample is used for each pixel, and on screens with different numbers of bits for red, green, and blue only gray colors are used. Setting D
greater than 1 will let you display one channel of a color image.
|
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Draw an image using a callback function to generate image data.
You can generate the image as it is being drawn, or do arbitrary decompression of stored data, provided it can be decompressed to individual scan lines.
[in] | cb | callback function to generate scan line data |
[in] | data | user data passed to callback function |
[in] | X,Y | screen position of top left pixel |
[in] | W,H | image width and height |
[in] | D | data size per pixel in bytes (must be greater than 0) |
The callback function cb
is called with the void*
data
user data pointer to allow access to a structure of information about the image, and the x
, y
, and w
of the scan line desired from the image. 0,0 is the upper-left corner of the image, not x
, y
. A pointer to a buffer to put the data into is passed. You must copy w
pixels from scanline y
, starting at pixel x
, to this buffer.
Due to cropping, less than the whole image may be requested. So x
may be greater than zero, the first y
may be greater than zero, and w
may be less than W
. The buffer is long enough to store the entire W
* D
pixels, this is for convenience with some decompression schemes where you must decompress the entire line at once: decompress it into the buffer, and then if x
is not zero, copy the data over so the x'th
pixel is at the start of the buffer.
You can assume the y's
will be consecutive, except the first one may be greater than zero.
If D
is 4 or more, you must fill in the unused bytes with zero.
|
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Draw a gray-scale (1 channel) image.
|
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Draw a gray-scale image using a callback function to generate image data.
|
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Draw XPM image data, with the top-left corner at the given position.
int fl_draw_pixmap | ( | const char *const * | data, |
int | x, | ||
int | y, | ||
Fl_Color | bg = FL_GRAY |
||
) |
Draw XPM image data, with the top-left corner at the given position.
The image is dithered on 8-bit displays so you won't lose color space for programs displaying both images and pixmaps.
[in] | data | pointer to XPM image data |
[in] | x,y | position of top-left corner |
[in] | bg | background color |
void fl_draw_radio | ( | int | x, |
int | y, | ||
int | d, | ||
Fl_Color | color | ||
) |
Draw a round check mark (circle) of a radio button.
This draws only the round "radio button mark", it does not draw the (also typically round) box of the radio button.
Call this only if the radio button is ON
.
This method draws a scheme specific "circle" with a particular light effect if the scheme is gtk+. For all other schemes this function draws a simple, small circle.
The color
must be chosen by the caller so it has enough contrast with the background.
The bounding box of the circle is the rectangle (x, y, d, d)
.
The current drawing color fl_color() is preserved across the call.
[in] | x,y | coordinates of top left of the bounding box |
[in] | d | diameter == width and height of the bounding box in FLTK units |
[in] | color | the base color used to draw the circle |
int fl_draw_symbol | ( | const char * | label, |
int | x, | ||
int | y, | ||
int | w, | ||
int | h, | ||
Fl_Color | col | ||
) |
Draw the named symbol in the given rectangle using the given color.
[in] | label | name of symbol |
[in] | x,y | position of symbol |
[in] | w,h | size of symbol |
[in] | col | color of symbox |
const char * fl_expand_text | ( | const char * | from, |
char * | buf, | ||
int | maxbuf, | ||
double | maxw, | ||
int & | n, | ||
double & | width, | ||
int | wrap, | ||
int | draw_symbols | ||
) |
Copy from
to buf
, replacing control characters with ^X.
Stop at a newline or if maxbuf
characters written to buffer. Also word-wrap if width exceeds maxw. Returns a pointer to the start of the next line of characters. Sets n to the number of characters put into the buffer. Sets width to the width of the string in the current font.
[in] | from | input text, can contain ' ' and single or double '@' characters |
[out] | buf | buffer for the output text segment |
[in] | maxbuf | size of the buffer, or 0 to use the internal buffer allocated in this function |
[in] | maxw | maximum width in pixels of the output text |
[out] | n | number of characters in the output text segment |
[out] | width | actual width in pixels of the output text |
[in] | wrap | if true, wrap at maxw, else wrap at newlines |
[in] | draw_symbols | if true, double '@' characters are escaped into a single '@' |
|
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Draw a dotted rectangle, used to indicate keyboard focus on a widget.
This method draws the rectangle in the current color and independent of the Fl::visible_focus() option. You may need to set the current color with fl_color() before you call this.
void fl_frame | ( | const char * | s, |
int | x, | ||
int | y, | ||
int | w, | ||
int | h | ||
) |
Draws a series of line segments around the given box.
The string s
must contain groups of 4 letters which specify one of 24 standard grayscale values, where 'A' is black and 'X' is white. The order of each set of 4 characters is: top, left, bottom, right. The result of calling fl_frame() with a string that is not a multiple of 4 characters in length is undefined. The only difference between this function and fl_frame2() is the order of the line segments.
[in] | s | sets of 4 grayscale values in top, left, bottom, right order |
[in] | x,y,w,h | position and size |
void fl_frame2 | ( | const char * | s, |
int | x, | ||
int | y, | ||
int | w, | ||
int | h | ||
) |
Draws a series of line segments around the given box.
The string s
must contain groups of 4 letters which specify one of 24 standard grayscale values, where 'A' is black and 'X' is white. The order of each set of 4 characters is: bottom, right, top, left. The result of calling fl_frame2() with a string that is not a multiple of 4 characters in length is undefined. The only difference between this function and fl_frame() is the order of the line segments.
[in] | s | sets of 4 grayscale values in bottom, right, top, left order |
[in] | x,y,w,h | position and size |
|
inline |
Separate loops of the path.
It is unnecessary but harmless to call fl_gap() before the first vertex, after the last vertex, or several times in a row.
|
inline |
Set how to draw lines (the "pen").
If you change this it is your responsibility to set it back to the default using fl_line_style(0)
.
[in] | style | A bitmask which is a bitwise-OR of Line Styles, a cap style, and a join style. If you don't specify a dash type you will get a solid line. If you don't specify a cap or join type you will get a system-defined default of whatever value is fastest. |
[in] | width | The thickness of the lines in pixels. Zero results in the system defined default, which on both X and Windows is somewhat different and nicer than 1. |
[in] | dashes | A pointer to an array of dash lengths, measured in pixels. The first location is how long to draw a solid portion, the next is how long to draw the gap, then the solid, etc. It is terminated with a zero-length entry. A NULL pointer or a zero-length array results in a solid line. Odd array sizes are not supported and result in undefined behavior. |
dashes
array does not work under the (unsupported!) operating systems Windows 95, 98 or Me, since those operating systems do not support complex line styles.
|
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Set the current transformation matrix.
[in] | a,b,c,d,x,y | transformation matrix elements |
void fl_measure | ( | const char * | str, |
int & | w, | ||
int & | h, | ||
int | draw_symbols | ||
) |
Measure how wide and tall the string will be when printed by the fl_draw() function with align
parameter.
If the incoming w
is non-zero it will wrap to that width.
The current font is used to do the width/height calculations, so unless its value is known at the time fl_measure() is called, it is advised to first set the current font with fl_font(). With event-driven GUI programming you can never be sure which widget was exposed and redrawn last, nor which font it used. If you have not called fl_font() explicitly in your own code, the width and height may be set to unexpected values, even zero!
Note: In the general use case, it's a common error to forget to set w
to 0 before calling fl_measure() when wrap behavior isn't needed.
[in] | str | nul-terminated string |
[in,out] | w | call with w=0, or with the prefered width for word wrapping, returns with the width of the string in current font |
[out] | h | height of string in current font |
[in] | draw_symbols | non-zero to enable @symbol handling [default=1] |
int fl_measure_pixmap | ( | char *const * | data, |
int & | w, | ||
int & | h | ||
) |
Get the dimensions of a pixmap.
An XPM image contains the dimensions in its data. This function returns the width and height.
[in] | data | pointer to XPM image data. |
[out] | w,h | width and height of image |
int fl_measure_pixmap | ( | const char *const * | cdata, |
int & | w, | ||
int & | h | ||
) |
Get the dimensions of a pixmap.
|
inline |
Concatenate another transformation onto the current one.
[in] | a,b,c,d,x,y | transformation matrix elements such that X' = aX + cY + x and Y' = bX +dY + y |
|
inline |
Does the rectangle intersect the current clip region?
[in] | x,y,w,h | position and size of rectangle |
unsigned int fl_old_shortcut | ( | const char * | s | ) |
Emulation of XForms named shortcuts.
Converts ASCII shortcut specifications (eg. "^c") into the FLTK integer equivalent (eg. FL_CTRL+'c')
These ASCII characters are used to specify the various keyboard modifier keys:
# - Alt + - Shift ^ - Control ! - Meta @ - Command (Ctrl on linux/win, Meta on OSX)
These special characters can be combined to form chords of modifier keys. (See 'Remarks' below)
After the optional modifier key prefixes listed above, one can either specify a single keyboard character to use as the shortcut, or a numeric sequence in hex, decimal or octal.
Examples:
"c" -- Uses 'c' as the shortcut "#^c" -- Same as FL_ALT|FL_CTRL|'c' "#^!c" -- Same as FL_ALT|FL_CTRL|FL_META|'c' "@c" -- Same as FL_COMMAND|'c' (see FL_COMMAND for platform specific behavior) "0x63" -- Same as "c" (hex 63=='c') "99" -- Same as "c" (dec 99=='c') "0143" -- Same as "c" (octal 0143=='c') "^0x63" -- Same as (FL_CTRL|'c'), or (FL_CTRL|0x63) "^99" -- Same as (FL_CTRL|'c'), or (FL_CTRL|99) "^0143" -- Same as (FL_CTRL|'c'), or (FL_CTRL|0143)
If you want.. Then use.. ----------------------------- ------------------------------ '#' as the shortcut.. "0x23" (instead of just "#"). '+' as the shortcut.. "0x2b" (instead of just "+"). '^' as the shortcut.. "0x5e" (instead of just "^"). Alt-+ as the shortcut.. "#0x2b" (instead of "#+"). Alt-^ as the shortcut.. "#0x5e" (instead of "#^"). ..etc..
void fl_overlay_clear | ( | ) |
Erase a selection rectangle without drawing a new one.
void fl_overlay_rect | ( | int | x, |
int | y, | ||
int | w, | ||
int | h | ||
) |
Draw a transient dotted selection rectangle.
This function saves the current screen content and then draws a dotted selection rectangle into the front screen buffer. If another selection rectangle was drawn earlier, the previous screen graphics are restored first.
To clear the selection rectangle, call fl_overlay_clear()
.
The typical (and only) use for this function is to draw a selection rectangle during a mouse drag event sequence without having to redraw the entire content of the widget.
Your event handle should look similar to this (also see test/mandelbrot.cxx
):
MyWidget::draw()
.x,y,w,h | position and size of the overlay rectangle. |
float fl_override_scale | ( | ) |
Removes any GUI scaling factor in subsequent drawing operations.
This must be matched by a later call to fl_restore_scale(). This function can be used to transiently perform drawing operations that are not rescaled by the current value of the GUI scaling factor. The resulting drawing context has no clipping region.
|
inline |
Draw filled ellipse sections using integer coordinates.
Like fl_arc(), but fl_pie() draws a filled-in pie slice. This slice may extend outside the line drawn by fl_arc(); to avoid this use w - 1 and h - 1.
[in] | x,y,w,h | bounding box of complete circle |
[in] | a1,a2 | start and end angles of arc measured in degrees counter-clockwise from 3 o'clock. a2 must be greater than or equal to a1 . |
|
inline |
Fill a 4-sided polygon.
The polygon must be convex.
|
inline |
Restore the previous clip region.
You must call fl_pop_clip() once for every time you call fl_push_clip(). Unpredictable results may occur if the clip stack is not empty when you return to FLTK.
|
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Intersect the current clip region with a rectangle and push this new region onto the stack.
[in] | x,y,w,h | position and size |
|
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Save the current transformation matrix on the stack.
The maximum depth of the stack is 32.
Reads an RGB(A) image from the current window or off-screen buffer.
[in] | p | pixel buffer, or NULL to allocate one |
[in] | X,Y | position of top-left of image to read |
[in] | w,h | width and height of image to read |
[in] | alpha | alpha value for image (0 for none) |
The p
argument points to a buffer that can hold the image and must be at least w*h*3
bytes when reading RGB images, or w*h*4
bytes when reading RGBA images. If NULL, fl_read_image() will create an array of the proper size which can be freed using delete[]
.
The alpha
parameter controls whether an alpha channel is created and the value that is placed in the alpha channel. If 0, no alpha channel is generated.
|
inline |
Draw a border inside the given bounding box.
This is the same as fl_rect(int x, int y, int w, int h) but with Fl_Rect r
as input argument.
|
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Draw a border inside the given bounding box.
This function is meant for quick drawing of simple boxes. The behavior is undefined for line widths that are not 1.
|
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Draw with passed color a border inside the given bounding box.
c
upon return. Color a rectangle with "exactly" the passed r,g,b
color.
This is the same as fl_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b) but with Fl_Rect bb
(bounding box) as argument instead of (x, y, w, h).
Color with passed color a rectangle that exactly fills the given bounding box.
c
upon return.
|
inline |
Color with passed color a rectangle that exactly fills the given bounding box.
c
upon return. Color a rectangle with "exactly" the passed r,g,b
color.
On screens with less than 24 bits of color this is done by drawing a solid-colored block using fl_draw_image() so that the correct color shade is produced. On other screens, the current color is changed to fl_color(r,g,b)
upon return.
void fl_rescale_offscreen | ( | Fl_Offscreen & | ctx | ) |
Adapts an offscreen buffer to a changed value of the scale factor.
The ctx
argument must have been created by fl_create_offscreen() and the calling context must not be between fl_begin_offscreen() and fl_end_offscreen(). The graphical content of the offscreen is preserved. The current scale factor value is given by Fl_Graphics_Driver::default_driver().scale()
.
void fl_reset_spot | ( | void | ) |
Resets marked text.
In many languages, typing a character can involve multiple keystrokes. For example, the Ä can be composed of two dots (¨) on top of the character, followed by the letter A (on a Mac with U.S. keyboard, you'd type Alt-U, Shift-A. To inform the user that the dots may be followed by another character, the ¨ is underlined).
Call this function if character composition needs to be aborted for some reason. One such example would be the text input widget losing focus.
void fl_restore_scale | ( | float | s | ) |
Restores the GUI scaling factor and the clipping region in subsequent drawing operations.
s | Value returned by a previous call to fl_override_scale(). |
|
inline |
Concatenate rotation transformation onto the current one.
[in] | d | - rotation angle, counter-clockwise in degrees (not radians) |
|
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Draw a rounded border inside the given bounding box.
The radius code is optimized for speed and works best for values between 5 and 15 units.
|
inline |
Color with current color a rounded rectangle that exactly fills the given bounding box.
The radius code is optimized for speed and works best for values between 5 and 15 units.
|
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Concatenate scaling transformation onto the current one.
[in] | x | scale factor in both x-direction and y-direction |
|
inline |
Concatenate scaling transformation onto the current one.
[in] | x,y | scale factors in x-direction and y-direction |
void fl_scroll | ( | int | X, |
int | Y, | ||
int | W, | ||
int | H, | ||
int | dx, | ||
int | dy, | ||
void(*)(void *, int, int, int, int) | draw_area, | ||
void * | data | ||
) |
Scroll a rectangle and draw the newly exposed portions.
[in] | X,Y | position of top-left of rectangle |
[in] | W,H | size of rectangle |
[in] | dx,dy | pixel offsets for shifting rectangle |
[in] | draw_area | callback function to draw rectangular areas |
[in] | data | pointer to user data for callback The contents of the rectangular area is first shifted by dx and dy pixels. The draw_area callback is then called for every newly exposed rectangular area. |
void fl_set_spot | ( | int | font, |
int | size, | ||
int | X, | ||
int | Y, | ||
int | W, | ||
int | H, | ||
Fl_Window * | win = 0 |
||
) |
Inform text input methods about the current text insertion cursor.
font | Font currently in use in text input. |
size | Size of the current font. |
X,Y | Position of the bottom of the current text insertion cursor. |
W,H | Width and height of the current text insertion cursor. |
win | Points to the Fl_Window object containing the current text widget, or NULL. |
void fl_set_status | ( | int | X, |
int | Y, | ||
int | W, | ||
int | H | ||
) |
Related to text input methods under X11.
This function is presently used only by the utf8
test application and only for the X11 platform. This function is apparently not indispensable for text input to work correctly as suggested by other apps that don't use it (e.g., editor).
const char * fl_shortcut_label | ( | unsigned int | shortcut | ) |
Get a human-readable string from a shortcut value.
Unparse a shortcut value as used by Fl_Button or Fl_Menu_Item into a human-readable string like "Alt+N". This only works if the shortcut is a character key or a numbered function key. If the shortcut is zero then an empty string is returned. The return value points at a static buffer that is overwritten with each call.
Modifier key names (human-readable shortcut names) can be defined with the following global const char * pointer variables:
The shortcut name will be constructed by adding all modifier names in the order defined above plus the name of the key. A '+' character is added to each modifier name unless it has a trailing '\' or a trailing '+'.
Example:
Ctrl+Alt+Shift+Meta+F12
The default values for modifier key names are as given above for all platforms except macOS. macOS uses graphical characters that represent the typical macOS modifier names in menus, e.g. cloverleaf, saucepan, etc. You may, however, redefine macOS modifier names as well.
[in] | shortcut | the integer value containing the ASCII character or extended keystroke plus modifiers |
const char * fl_shortcut_label | ( | unsigned int | shortcut, |
const char ** | eom | ||
) |
Get a human-readable string from a shortcut value.
[in] | shortcut | the integer value containing the ASCII character or extended keystroke plus modifiers |
[in] | eom | if this pointer is set, it will receive a pointer to the end of the modifier text |
|
inline |
Transform distance using current transformation matrix.
[in] | x,y | coordinate |
|
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Transform distance using current transformation matrix.
[in] | x,y | coordinate |
|
inline |
Transform coordinate using the current transformation matrix.
[in] | x,y | coordinate |
|
inline |
Transform coordinate using the current transformation matrix.
[in] | x,y | coordinate |
|
inline |
Add coordinate pair to the vertex list without further transformations.
[in] | xf,yf | transformed coordinate |
|
inline |
Concatenate translation transformation onto the current one.
[in] | x,y | translation factor in x-direction and y-direction |
|
inline |
Add a single vertex to the current path.
[in] | x,y | coordinate |