FLTK 1.5.0
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This chapter teaches you the basics of writing and compiling programs that use FLTK.
Up to FLTK 1.3.x all FLTK programs were required to include the file <FL/Fl.H>
as the first FLTK header file.
Since FLTK 1.4.0 this requirement was relaxed and <FL/Fl.H>
needs only be included if the class Fl
is used or if some other stuff like enumerations is used in the source code. Example code in this documentation may still include it "everywhere" even if it is no longer strictly required.
In addition the program must include a header file for each FLTK class it uses. Listing 1 shows a simple "Hello, World!" program that uses FLTK to display the window.
After including the required header files, the program then creates a window. All following widgets will automatically be children of this window.
Then we create a box with the "Hello, World!" string in it. FLTK automatically adds the new box to window
, the current grouping widget.
Next, we set the type of box and the font, size, and style of the label:
We tell FLTK that we will not add any more widgets to window
.
Finally, we show the window and enter the FLTK event loop:
The resulting program will display the "Hello, World!" window:
You can quit the program by closing the window or pressing the ESC
ape key.
The widgets are created using the C++ new
operator. For most widgets the arguments to the constructor are:
The x
and y
parameters determine where the widget or window is placed on the screen. In FLTK the top left corner of the window or screen is the origin (i.e. x = 0, y = 0
).
The width
and height
parameters determine the size of the widget or window. The maximum widget size is typically governed by the underlying window system or hardware.
What Units Do FLTK Functions Use? describes the unit FLTK employs for x, y, width
, and height
, and more generally, for all graphical quantities.
label
is a pointer to a character string to label the widget with or NULL
. If not specified the label defaults to NULL
. The label string must be in static storage such as a string constant because FLTK does not make a copy of it - it just uses the pointer.
Widgets are commonly ordered into functional groups, which in turn may be grouped again, creating a hierarchy of widgets. FLTK makes it easy to fill groups by automatically adding all widgets that are created between a myGroup->begin()
and myGroup->end()
. In this example, myGroup
would be the current group.
Newly created groups and their derived widgets implicitly call begin()
in the constructor, effectively adding all subsequently created widgets to itself until end()
is called.
Calling end() on one group widget transfers the "current group" property to the parent of that widget. Calling end() on a top level window (which has no parent) sets the current group to NULL
.
Setting the current group to NULL
will stop automatic hierarchies. New widgets can now be added manually using Fl_Group::add(...)
and Fl_Group::insert(...)
.
box->box(FL_UP_BOX)
sets the type of box the Fl_Box draws, changing it from the default of FL_NO_BOX
, which means that no box is drawn. In our "Hello, World!" example we use FL_UP_BOX
, which means that a raised button border will be drawn around the widget. More details are available in the Box Types section.
You could examine the boxtype by doing box->box()
. FLTK uses method name overloading to make short names for get/set methods. A "set" method is always of the form "void name(type)", and a "get" method is always of the form "type name() const".
Almost all of the get/set pairs are very fast, short inline functions and thus very efficient. However, the "set" methods do not call redraw()
- you have to call it yourself. This greatly reduces code size and execution time. The only common exceptions are value()
which calls redraw()
and label()
which calls redraw_label()
if necessary.
All widgets support labels. In the case of window widgets, the label is used for the label in the title bar. Our example program calls the labelfont()
, labelsize()
, and labeltype()
methods.
The labelfont()
method sets the typeface and style that is used for the label, which for this example we are using FL_BOLD
and FL_ITALIC
.
The labelsize()
method sets the height of the font in FLTK units.
The labeltype()
method sets the type of label. FLTK supports normal, embossed, and shadowed labels internally, and more types can be added as desired.
A complete list of all label options can be found in the section on Labels and Label Types.
The show()
method shows the widget or window. For windows you can also provide the command-line arguments to allow users to customize the appearance, size, and position of your windows.
All FLTK applications (and most GUI applications in general) are based on a simple event processing model. User actions such as mouse movement, button clicks, and keyboard activity generate events that are sent to an application. The application may then ignore the events or respond to the user, typically by redrawing a button in the "down" position, adding the text to an input field, and so forth.
FLTK also supports idle, timer, and file pseudo-events that cause a function to be called when they occur. Idle functions are called when no user input is present and no timers or files need to be handled - in short, when the application is not doing anything. Idle callbacks are often used to update a 3D display or do other background processing.
Timer functions are called after a specific amount of time has expired. They can be used to pop up a progress dialog after a certain amount of time or do other things that need to happen at more-or-less regular intervals. FLTK timers are not 100% accurate, so they should not be used to measure time intervals, for example.
File functions are called when data is ready to read or write, or when an error condition occurs on a file. They are most often used to monitor network connections (sockets) for data-driven displays.
FLTK applications must periodically check (Fl::check()) or wait (Fl::wait()) for events or use the Fl::run() method to enter a standard event processing loop. Calling Fl::run() is equivalent to the following code:
Fl::run() does not return until all of the windows under FLTK control are closed by the user or your program.
All public symbols in FLTK start with the characters 'F' and 'L':
Fl::foo()
or fl_foo()
.Fl_Foo
.FL_FOO
.<FL/...>
.The proper way to include FLTK header files is:
Since FLTK 1.4 CMake is the recommended build system. The details below show the "old" methods and reference information in case you like to write your build configuration manually (e.g. Makefiles, Visual Studio, other IDE's ...).
CMake can simplify this task substantially. For now, refer to README.CMake.txt for further information.
Under UNIX (and under Microsoft Windows when using the GNU development tools) you will probably need to tell the compiler where to find the header files. This is usually done using the -I
option:
'c++'
. Please replace this command with the C++ compiler suitable for your system or use the fltk-config
script as described below (this is recommended).The fltk-config
script included with FLTK can be used on systems with a Posix compliant shell, for instance Unix/Linux, macOS, Windows with MinGW, MSYS2, or Cygwin.
fltk-config
is not designed to work on Windows with Visual Studio compilers. If it works, then only by accident and this is undefined behavior.displays all available options.
fltk-config
can be used to get the compiler and the options that are required by your compiler to build a program using the FLTK library:
return the C and C++ compiler commands used to build FLTK.
can be used to include the required compiler flags in the command line.
Similarly, when linking your application you will need to tell the compiler to use the FLTK library:
Aside from the "fltk" library, there are also the following libraries
The libraries are named fltk.lib
, fltk_forms.lib
, fltk_gl.lib
, and fltk_images.lib
under Windows.
fltk_cairo
library is no longer necessary since FLTK 1.4.0. It is no longer built since FLTK 1.5.0.As before, the fltk-config
script can be used to get the options that are required by your linker:
The forms, GL, and images libraries are included with the "--use-foo" options, as follows:
The option --use-cairo
may be used to build your program with Cairo libs if you use Cairo in your code. It does no longer include the fltk_cairo
lib but all necessary Cairo compiler flags and Cairo libs, if and only if FLTK has been configured with the optional Cairo support by CMake.
Finally, you can use the fltk-config
script to compile one or more source files as a FLTK program.
The following examples will create an executable named filename
(or filename.exe
under Windows) from a single source file:
'fltk-config --compile'
accepts only a limited set of file extensions for C++ source files: '
.cpp', '
.cxx', '
.cc', and '
.C' (capital 'C').Before version 1.4.0 fltk-config
accepted only a single source file and no additional compiler options or libraries. Since FLTK 1.4.0 it is possible to use additional compiler flags, more than one source file, and additional link libraries.
This is intended to be used for quick prototyping and not for production code development. It can be used to test compiler command options (like -Wall
or -Wextra
) or additional link libraries if these are required.
Building from more than one source file with flags and libraries can be achieved as follows:
where
[...]
are optionalUSE-FLAGS
are as described above, e.g. --use-images
MAIN
is the main C++ source file as documented aboveFLAGS
are additional compiler flagsSOURCES
are additional source files or libraries--link
is used to separate source files and flags from linker flags and libsLFLAGS
are optional linker flagsLIBS
are additional libraries to link againstThe final commandline is composed like this example:
where {fltk-flags}
are the compiler flags generated by fltk-config
as before and {fltk-libs}
are the usual linker flags and libraries. All optional parameters are used as-is, i.e. there is no syntax checking or special parsing except: the order of flags and source files is preserved (from the commandline) but all flags (-something
) are positioned before all sources, i.e. arguments w/o leading dash ('-'). All compiler flags and libraries generated from the library build follow all options and source files given on the commandline, and finally everything after --link
is appended.
The previous sections described how to use fltk-config
to build a program from the command line, and this is very convenient for small test programs. But fltk-config
can also be used to set the compiler and linker options as variables within a Makefile
that can be used to build larger programs.
In Visual C++ you will need to tell the compiler where to find the FLTK header files. This can be done by selecting "Settings" from the "Project" menu and then changing the "Preprocessor" settings under the "C/C++" tab.
You will also need to add the following libraries to the Linker
settings:
fltk.lib
or fltkd.lib
, the main FLTK library (postfix 'd' = Debug)libpng.lib
, libjpeg.lib
, etc.comctl32.lib
) andgdiplus.lib
) andws2_32.lib
) libraries.Linker
setting "Additional Library Directories" or similar; the exact name depends on the Visual Studio version you're using. You can and should use this to simplify adding the libraries above. If you set this to the FLTK library path you can just use the library names and don't need to use the full paths to all libraries.You must also define _WIN32
if the compiler doesn't do this. Currently all known Windows compilers define _WIN32 - unless you use Cygwin (that's correct, you must not define _WIN32 if you use Cygwin).
More information can be found in README.Windows.txt
.
You can build your Microsoft Windows applications as Console or Desktop applications. If you want to use the standard C main()
function as the entry point, FLTK includes a WinMain()
function that will call your main()
function for you.
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